Posted on May 4th, 2008
As far as handheld gaming devices goes, I think that the PSP fits the mould of what I was looking for: a robust handheld that has a solid library of games that take advantage of the system.
Final Fantasy Tactics, Puzzle Quest and Tekken are but a few titles that make the system worth purchasing. But some titles (and this is VERY subjective) which should be Grade A titles are just parading as Grade A titles.
I say this because I am currently playing Crisis Core and the experience is bitter sweet. Crisis Core is remarkably stunning visually and the audio is not far behind. From start to finish, the game seems to be worth the money I paid for it. It’s nice to see the game compared to Final Fantasy 7 and realizing how much more pretty Crisis Core is.
Then you compare game-play (which I believe to be the most important part of any game !!!) and you’re left with a very shallow gaming experience. I keep pressing ‘X’ to progress through the game. And it has not failed me yet. Crisis Core feels more like an interactive story than it does a Square-Enix game.
Does anyone remember "Bouncer" on the PS2? It was a side-scrolling fighting game that showed off what early PS2 games could do on the system. It was a nice but short and shallow gaming experience. I feel the same way about Crisis Core. It shows off what the PSP is capable of but there isn’t much more.
Why all of this blasting of such a decently reviewed game? I played one of the side-missions yesterday and the objective was to kill 1000 shinra soldiers. This mission took me about 3 hours to complete and all I did was press ‘X’. All of my attributes, Health, MP and AP were on ‘break’ (unlimited) and all I had to do was press ‘X’ to finish the mission. I had no opportunity to die during the mission. It became a boring quest of pressing one button just to finish it.
In addition, the DMW (Crisis Core’s roulette system that enables special attacks, summons etc) was no help. With 1000 soldiers killed, the DMW did not initiate one summons. You’d think that the DMW system would some how assess what you’re trying to accomplish and help you out (since you cannot initiate a summons yourself) but it did not. And to add insult to injury, after killing all 1000 enemies, I was rewarded with a Phoenix Down.
So I continue to rant but I’m going back to playing the game. Like I said, it’s bitter sweet: I need to finish what I started, I need to finish this game. But all in all, I really dislike Crisis Core’s:
- DMW system: The player has no control over it so there is no strategy to how you play. Just attack and hope for the best.
- DMW effect animations: Even after you kill an enemy, the game may still play AND can only press ‘X’ to skip summons animations, nothing else.
I may change my mind later on but currently, Crisis Core is the PSP’s equivalent of "Bouncer".
Posted in Games, PSP, Square-Enix | No Comments »